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Top Virtual Reality Gaming Industry Statistics

VR Gaming Statistics in Detail

The virtual reality gaming market was worth $13.5 billion in 2020 and is expected to increase its value to more than $92.31 billion by the end of 2027.

You can clearly see that the virtual reality gaming market is on the rise and it was already worth a cool $13.5 billion by 2020. It is thought that by the end of 2027, we will be looking at an industry worth of around $92.31 billion, showing just how popular this new type of gaming is.

These numbers show the complete number of VR games sales up to 2020 and it’s the growing interest in these types of games that is fuelling this increase in market value. With a completely immersive experience and real-life graphics, it’s no surprise that gamers are clamouring to experience gaming in the most realistic settings possible.

The 2020 market value also shows that the VR gaming industry has a very bright future ahead of it, with significant projected growth by the end of 2027. Many big-name companies are currently designing their own VR headsets and equipment, which is only going to drive further growth within the industry. Of course, this also means there are some very promising investment opportunities for entrepreneurs looking to invest in an industry that is popular and still growing. As VR gaming equipment becomes available to more people, demand for realistic gaming will increase beyond measure.

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There were in excess of 171 million virtual reality gamers worldwide in 2020.

A huge 171 million gamers played VR games in 2020, showing the growing popularity of virtual reality gaming across the globe. There are many different reasons for this high level of growth, but it really comes down to VR gaming technology and equipment becoming available to more people worldwide. As people can access such equipment, popularity increases.

Of course, the technology behind virtual reality gaming is shifting and developing all the time. With easier access to devices and more industries using VR technology, such as education, healthcare, and training, people become more aware of its advantages. 

This particular statistic shows just how impactful virtual reality can be in general life and shows a shift towards a truly immersive experience for gamers across the world. There is also the potential to utilise virtual reality technology in business, allowing owners to tap into the power of VR and the solutions it can provide.

PC virtual reality systems currently own 45% of the industry, with smartphone VR games taking 47%.

PC virtual reality gaming systems take a chunk of the virtual reality gaming industry and that tells us that around half of all VR gaming takes place on a PC, alongside a top-quality VR headset. There are many different headsets on the market that are compatible with PCs and with more competition, more people will be able to access this technology and prices will become more in line with what regular people can afford.

In addition, around 47% of all VR gaming experiences take place on a smartphone. These types of games are designed exclusively for smartphone use and, of course, it’s a lot easier to use because of the convenience of gaming on the go. There are many headsets designed for use with smartphones, like Samsung Gear VR or Google Cardboard, and this cuts down on the cost of VR gaming because players don’t need to invest in a console or a powerful and expensive computer.

This statistic shows that there is a strong demand for smartphone VR gaming on the go, and the mobile experience is certainly a lot more convenient and affordable.

Most virtual reality gamers are between 18-34 years and make up 60% of the market.

It’s probably unsurprising to most that the majority of VR gamers are aged between 18-34 years of age, which represents 60% of the entire market. The reasons for VR gaming’s popularity within this age group is down to many factors, including affordability and disposable income levels, a love for technology in general, and a desire to explore gaming experiences that are truly immersive. Of course, this age group has grown up with technology and is more likely to desire new experiences without hesitation.

Marketers and game developers need to understand their target audience to be able to create games and opportunities that call out to their needs and wants. Having a strong marketing strategy in place allows companies to develop and tailor their products to the people who want them the most.

Regular gamers are very interested in virtual reality games, with around 34% reporting a desire to learn more.

While some regular gamers have not yet tried VR, many are interested in what it can give them and want to try it at some point. At 34%, that’s over a quarter of gamers who have a strong interest in VR gaming opportunities. This statistic backs up the idea that by the end of 2027, the VR gaming industry will have grown to an even more significant level, with more accessibility, affordability, and game types developing. 

It’s up to marketers to understand the gravity of this statistic and use it to reach out to regular gamers who are interested in VR gaming. By understanding their needs and wants, companies can create strategies to cater to their needs and encourage other regular gamers to follow suit. 

In 2020, the virtual reality gaming market recorded a 14.5% year-on-year level of growth.

What does this statistic show? It shows that the VR gaming industry is constantly growing every single year, and that trend looks set to continue over the following years to come. This shows a very positive upward trend within interest from the regular gaming community. As technology advances even further and more opportunities arise, this year-on-year growth looks set to grow as the industry’s market share grows in line.

In its simplest terms, this creates profitable opportunities for those looking to invest in the VR market, making it a very desirable and attractive investment option.

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